Tuesday, April 15, 2014

Outcasts of Jupiter; Page previews!




Here is a small preview of the first two pages of Outcasts of Jupiter. The Kickstarter has been up for a week now and we're making steady progress. It's not a trivial whim when a long held dream is fulfilled. There are some wonderful people out there making it happen.

Tuesday, April 8, 2014

Outcasts of Jupiter Kickstarter!


Hey everybody! We launched our Kickstarter today for our very exciting science fiction comic, Outcasts of Jupiter. Shobo, Funlola and I couldn't be more excited!
Outcasts of Jupiter is a new, scifi adventure comic written by Shobo Coker and drawn by Shofela Coker. Our story takes place on Earth, in 3125, in the fictional City of Seven Faces, a visually and culturally rich cliff side city in our version of Morocco. The exotic City of Seven Faces is a mysterious place, full of strange secrets, slavers, gangsters and wanted criminals.

You can visit the Kickstarter here!

Monday, March 31, 2014

Denarii Sculpt


This is the the sculpt of Denarii I mentioned earlier. The final step will be a 7 inch, 3d printed figure produced as a reward for one of the tiers of our Kickstarter campaign for the Outcasts of Jupiter comic. Here are some of Shobo's words to describe the character:
'Powerful and ruthlessly efficient, all wired energy and tension, Denarii is gifted with absolute fearlessness and the unique ability to infiltrate just about any structure with extreme efficiency.
Shof designed him as a man of Afar ancestry. Denarii is a descendant of the once great Kush empire in Northern Africa, where the Blue and White Nile's meet.  He is quiet, noble, and kind, with a strict personal code of honor and a character stained by a black temper and a weakness for drink. 
A man of few words, he prefers action to chatter and harbors a strong dislike of the facade of modern civilization.
If Sulesh is the brains of the group, Denarii is its conscience, its beating heart, its compassion and its instrument of swift, terrible justice.'







Here are some sketches I based the model on as well as turnarounds. If you'd like to see some WIP images, head over to the Coker CoOp blog for an excellent read on this sculpt's progression from an idea to a fully fledged 3d character. Seeing the WIP images collected in one spot, it is astounding to see how much the character evolved. Enjoy!



Friday, March 28, 2014

Outcasts of Jupiter


My brother and I have been fervently working on a comic project for the last several months and we've decided this week to officially announce plans for an exciting Kickstarter for it! The campaign will be going up within the week so please keep your eyes peeled. For now, here is the cover, a little taste of adventure. Do you believe in adventure?

Monday, March 24, 2014

Denarii Mini

So the comic my brother and I are working on is coming along nicely. It now has a name- Outcasts of Jupiter. You can read about the process it took to develop the name here. We are gearing up for a big announcement for the comic, so please check back soon. This cute little guy is a mini version of a larger sculpt for the project. Denarii is one of four of the Outcasts of Jupiter. If you want to see some WIP images of the sculpt, head over here. I also got an earlier version of him 3d printed (My first 3d print!) and it looked much better than expected. The print below came from Sculpteo. Exciting times!


Wednesday, February 12, 2014

Artist Highlight: Jake Wyatt

It's been ages since I last posted a blog highlighting the work of another artist. I saw Jake Wyatt's short film, Metro first in 2012 and thought it was wonderful, but I recently stumbled across his tumblr and I'm just spellbound. Gaze upon the magnificence of his work. His work on the Necropolis web comic in particular just makes my heart ache. Brilliant draftsmanship, texture, ethereal color, and unusual storytelling. I've found a kindred spirit. Cheers, Mr. Wyatt.


Panels from Necropolis by Jake Wyatt




Sunday, December 22, 2013

Coker CoOp


Here's visual development for a short comic my brother and I are working on for the new year. It's a tale from the Jonahverse. Layouts and more visual development work for it are done and I'm so excited to start work on it. We've set up a site that will serve as a news hub for all things Jonah related. There will be lots of goodies coming to the site in the future so keep an eye out. We're CokerCoOp. Which includes Funlola (my sister), Shobo (brother) and I.
For now though, Christmas with the family. Happy holidays everyone!

Update: If you'd like to view a process blog post of this image head over to this link. I detail thoughts on color and decision making from the sketch phase to the final image.


Sunday, September 8, 2013

Deep


Some time ago, I worked with Shane Acker and Benthos Studios to create this character sculpt for an upcoming project called Deep. Some of the character concept art, created by Laurel D Austin can be seen here. The project uses Valve's engine Source Engine to aid in the creation of its cinematic visuals. It was a great experience working within an art style I thoroughly enjoyed and with an art director I learned a tremendous amount from.

Monday, September 2, 2013

Isaak


Here's the rest of Isaak the Cossack.

Thursday, August 29, 2013

Roaches!


Found this gem tonight. From the last days working at Robomodo.

Wednesday, June 12, 2013

I thought her eyes were green


Continuing the lunch sketch series (dropped since January, haha), I decided to reinterpret one of my favorite movie heroines. I'm a great fan of Miyazaki. The sense of wonder and hope that he infuses into his worlds/stories is enviable. I rarely create reinterpretations of already existing characters, but I thought I'd break that rule this one time.

Wednesday, May 1, 2013

Process


A little while ago, a certain someone accused me of not being comfortable showing the 'ugly' side of my work; my process. Sigh, he may have been right, so today here's SIX AMAZING EASY STEPS it took to do this Jupiter Jonah poster. Now you can do it too.

Sunday, March 17, 2013

Eko Atlantic city rises




A few months ago I shared some visual development work I did for an animated TV show my brother and I were working on called Ekologue. I thought I'd share some more.  These were mood pieces intended to capture the energy/spirit of the show. Slice of life type of stuff in the slums, dwarfed by the towering city in the distance.
With the recent completion of Eko Atlantic City's land reclamation off the shore of Victoria Island, Lagos I thought it might be timely to show this.

Wednesday, January 9, 2013

Tuesday, January 8, 2013

Monday, January 7, 2013

Prince


The idea for this sculpt came thanks to a Costa Rican fellow I play soccer with on Sunday.

Friday, January 4, 2013

New Habit?


I'm trying to make lunch sketches like this a habit.

Thursday, January 3, 2013

Isaak sculpt: Drawing and sculpting


Every time I look at the sculptures and maquettes of Kent Melton (a great sculptor I was introduced to recently) you understand why Disney and Pixar and recently Laika have trusted his 2d to 3d translations for decades.
Whenever I sculpt a drawing, the relationship between the two practices is always quite striking. I never feel that I need the sculpt to look exactly like the drawing. I'm looking to capture the spirit of the drawing and hopefully improve on the definition of its personality.
When done most of my personal sculpts become references I use for a project either 2d animation or comics. Having a sculpt to refer to for drawing proportions and technical details is great, but more importantly the sculpt is a solid base to build on. The sculpt gives me insight for better visual consistency, weight distribution in my drawings, expression, etc and even aids muscle memory involved in drawing the character. To summarize, the manner in which the two practices inform one another is just a fantastic cycle.

Tuesday, January 1, 2013

Isaak the Cossack

Z Novym Rokom (Happy New Year) everyone!